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Fe7 arena tactics slow sad remix
Fe7 arena tactics slow sad remix




fe7 arena tactics slow sad remix
  1. #Fe7 arena tactics slow sad remix full#
  2. #Fe7 arena tactics slow sad remix free#

He's got nothing in the "viable supports" department, but his 16 con and 28 speed let him wield both hammers and brave axes without penalty.

#Fe7 arena tactics slow sad remix full#

With full supports, we're looking at +2 attack for Lyn versus +5 defense for Hector if we decide to be as generous as possible to Lyn, and field both Eliwood and Kent (which will never, ever happen), it's still 5 to 5- a clean wash.ĮDIT: I'm tempted to move Hawkeye above Dart. Factoring in realistic supports, Hector's looking at some very viable options with Farina, Florina, and Oswin, each of which grants full defense. With the Brave Sword, thanks to AS loss, she's doing 5x2 damage for 10 total. That said, we can look at your battle hypothetical more closely:Īt max stats with the Wo Dao (which, against Hector, is just a Mani Katti with additional crit) and going against a non-reaver axe, Lyn's doing 4x2 damage for 8 total pre-supports. Unless you want to waste a unit slot with mounted fodder like Kent or Eliwood, full attack is off the table. The only quality supports Lyn has are with Hector and Wallace, neither of which grants full attack. Add in supports that's over 40 damage in one round. Without supports max str Lyn against max def Hector quads him for 5 damage per shot, which is over 20 damage total. Lyn should move up, shes got Mani Katti and Brave Bow access and Supports that can give her up to +5 att and 25 crit

#Fe7 arena tactics slow sad remix free#

Now, I'm sure there are a ton of questions and points of dispute, so someone feel free to jump right in. The best part about this list is Karla > Guy

fe7 arena tactics slow sad remix

This is a very rough first draft, based on conversations I had on GameFAQs back when the Link Arena was hip and cool. For example: there are two angelic robes in HHM, one in LM, and one on the DD!BD- four in total. Natural capping deficiencies by character, in order of initial recruitment:Į.ring -> 0 (+1 in LM) (+1 in EM) (+1 on DD!BD)ĬLARIFICATION: The numbers outside of the parentheses and the numbers inside the parentheses are entirely separate. Second, note that the three-square radius for support bonuses carry over into Arena play, making unit placement important. First, the effects of the Delphi shield and iron rune still apply. A few minor reminders about Link Arena mechanics. I grant that there may be exceptions, such as a unit benefitting more than usual from the speed bonus in these uncommon cases, a unit's adeptness at US use will be factored in to their list placement to some degree.

fe7 arena tactics slow sad remix fe7 arena tactics slow sad remix

In most cases, if Unit A is better than Unit B without the US, the quality gap will be proportional even if both A and B have the US. The reasoning here is that most teams will include more than one lance user, and bunching all such units at the top doesn't help compare, say, a general to a warrior. About the US: due to its significant, strategy-defining stat bonuses, the placement of lance users on this list assumes no US. HP is a problem stat for many characters, however, as you can see in the data below. without boosters) of caps all base-class characters can naturally reach their non-HP caps, meaning this problem only seriously affects certain prepromotes. As capped stats are shared, only three major factors distinguish units within the same class: constitution, support options, and falling short "naturally" (i.e. What it means is that, ceteris paribus, A is a superior candidate than B for most LA teams. Understand that Unit A being placed above Unit B on this list doesn't necessarily mean that A is the better option for all teams in all situations, nor that A can necessarily beat B in a one-on-one fight. Of particular note here is the Über Spear (here on abbreviated as US), around which LA play tends to centralize.ĥ) Winner is decided by survival, not by points. Ĥ) Items and weapons received from either the mine glitch or the Double Dash!! bonus disc are considered fair use. Three reasons for this: one, it opens up the possibility of an extra angelic robe/energy ring for LM characters two, many characters are disadvantaged from skipping LM (such as Lyn herself, whose HP potential drops from 57 to 56) three, assuming LHM over LNM avoids complications with Wallace's forced promotion (as without forced promotion, he can cap all stats naturally).ģ) For the sake of simplicity, it is assumed that the player elected not to have a tactician. This is equally true of support abuse.Ģ) LHM is assumed. Consequently, units are not penalized for requiring RNG abuse to reach their full potential.






Fe7 arena tactics slow sad remix